Coming from a Polygon Interview, Mr. Fils-Aime talked about how games are developed and how perception changes over time. Those of you upset about the new Star Fox game or convinced that this is the worse E3 showing ever, you have very short memories.
"Splatoon is a game that people are loving right now, but if you rewind to E3 last year, Splatoon was being viewed as, 'Yes, it's innovative and it's different, but the controls are a little hard and I don't understand the mechanic of turning into a squid and going through the ink.' There were all of these complaints. But now you look at the finished product and the satisfaction is huge."
As a game developer myself, I have to reiterate a saying in the software industry: "Listen to your users, but don't do what they say." People are very good at expressing that they are upset, but they are absolutely terrible at saying what they actually want. It takes innovative and creative people to try (and fail, and try again) to figure out what is actually fun. Before the original Super Smash Bros. was released, if Nintendo had tried to explain that they were going to make a fighting game with no health bars or KOs, almost no-one would have understood why that could be fun. Players would have demanded complex combo systems and gore. Now it's its own sub-genre of fighting games, one of the most popular games of all time. Games like "Sonic Boom: The Rise of Lyric", "Shadow the Hedgehog", and the movie "Star Wars: Episode I The Phantom Menace" were made by doing what the biggest fans and focus groups said they wanted.