ShadowSnake is making good progress on his Krystal mod for Super Smash Bros Ultimate. The mod isn't finished yet. Sound effects, recolors, Assault outfit, effects, and UI still need to be completed. Once these are done, we will certainly let you know!
I asked ShadowSnake for some details about the mod, and here's a bunch of facts:
- Tail fur was added as a set of textures for a fuzzy look.
- The mod is a skin over Dark Pit, with additional tweaks.
- There are attempts being made to change Dark Pit's shields to a barrier and arrows to fire blasts.
- Changes to animations and movesets probably won't be in the first release, if at all.
- The mod will include a classic mode route, victory theme, and UI updates.
- The loincloth and tail both are physically active instead of static.
- Shine effects are applied to the armor/staff.
- She has animated eyes, full face expressions, final smash eyes, and ink/metal maps.
- The new HD textures were painted by VTAL with mesh improvements done by ShadowSnake.
- Someone is being commissioned to make the voice pack and renders for her that will be used for the release.
- This is one of the first mods to feature bone edits to resize dark pit's hands to more fit with Krystal's hand size, this was the biggest hurdle in her development.
- Using this mod will require an unpatched switch and ARCropolis (which is the latest standard in Smash modding, eliminating file size limitations).
- First version release will be within the next couple weeks, but it won't be rushed to make sure all improvements are considered.
ShadowSnake also mentioned the motivation:
This character has been my dream fighter for Smash since before Brawl came out and after seeing her as an Assist in Ultimate, I knew I had to make her playable somehow.
Godspeed, ShadowSnake. Now, here's a bunch of photos of the mod in-game.
Hi friends. Just a quick note here to let you know why there haven't been many updates lately. I've encountered a rough spot in real life with multiple things hitting me at once. I'm managing, but it's keeping me very busy and tired. I will probably continue to be busy for the next month or two, so I must apologize in advance. Right now, in the last few days, it has been some of the most stressful. I think that I will have a little more leeway soon, but updates will probably continue to be sparse for the next few months.
Thank you for your continued patience. I still read all my emails, even if I don't have time to reply, and I will still jump into the Discord when I can. The site won't go away. No chance. It'll just be very slow for a while. See you on the other side!
Star Fox Adventures was released for the first time 18 years ago on September 23rd, 2002. The world (and Star Fox Fandom) would be forever changed!
Other birthdays include Nintendo itself, which was founded 131 years ago on September 23rd, 1889!
Sorry for the lack of updates. Real life stuff has been keeping me out of the loop. But I'm keeping track of things, so posts will continue soon.
SchattenKitsune666 tries her hand at 3D sculpting Krystal. It's no a bad start so far, but it's going to need some polish. In the meantime, there are several work in progress images available in her gallery.
GeroVort, creator of previous excellent Krystal fanart, has come up with a novel concept for Krystal. What if Krystal, who is from a different planet than Fox McCloud, actually was physically alien compared to him, rather than simply having a different fur color and psychic powers? The result of these questions lead to the creation of a truly Amazonian Krystal who is twice Fox's size and has a different facial structure. You can see in the scenes below how GeroVort shows the two characters meeting and interacting in a much more "first-contact" way than in the games. The different armor and staff designs are a nice touch too.
Check out the full resolution image at GeroVort's gallery page. Artwork posted with permission.
Humans are, at least in some groups, a controversial species with regard to Star Fox games. It's not that people don't like human characters. Rather, they just want to keep humans out of an otherwise all animal-character universe. And so far, that's MOSTLY been the case.
We all know about Starlink and how many humans appear in that game. Sure, it's technically a spin-off game, but there they are: humans along side many Star Fox characters.
Then, there's a close association with several characters and scenarios between the Star Fox and F-Zero universes. However, these are homages. No actual characters from Star Fox appear as their same selves in F-Zero and vice versa, unless you count secondary enemy Octoman.
There was also a long-running rumor of a development concept for a Star Fox x Metroid crossover, which would bring humans into Star Fox from another Nintendo franchise in a main-line game, at least, that was the claim. That rumor, if it was ever true, ultimately ended when the original source of the rumor said that the project was ultimately canned before any real development started, dying in the concept stage.
But what if I told you there was already a main-line Star Fox game that referenced humans? A reference few people were aware of until recently...
I don't want to spoil it, so only read more if you want to know the truth.Read more...
I don't know about you guys, but I find wrestling games particularly funny to watch, especially if they make custom characters. And that's what we have today: Krystal vs Orchid (Killer Instinct) vs Zelda (Legend of Zelda). I suppose design of this custom Krystal fighter is what a human wrestler might do if they were going to make an exhibition match with video games and featured Krystal. Kinda weird, but pretty good for just an in-game custom character maker.
There's also a match between Krystal and Jill Valentine from Resident Evil. Both videos by GAWD Wrestling.
Like the previous Galleon Fight Arrangement, VGSymphony also arranged the Krazoa Palace theme. Lots of use of Krazoa vocals in this one.
3D modeler and animator ManuelDeJorge has is working on a new 3D Krystal rig for a secret client. The model has a fun, cartoony style, at least for now. So far, only the eyelids and mouth seem to be rigged, and there is much left to finish. No news if the client or ManuelDeJorge plans to make the rig public.
Took me a while to post about this. If you hadn't noticed, I'm catching up with older news that happened during my break. It'll all be mixed together with new stuff too, so don't worry.