Wow. I'm actually surprised. I had originally thought Nintendo had a very accelerated development period for Star Fox Zero, but it seemed like they had everything under control. Technically, I guess that's still correct, but Nintendo has decided to voluntarily delay the game to drastically improve the control scheme and add more polish to the cutscenes. This is going to make Nintendo's tough holiday season even tougher, because they delayed their biggest release in their most financially important season. These changes must be really worth it.
Here's the official announcement.
A Message from Mr. Miyamoto Regarding Star Fox Zero
I made a big decision last week.
We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.
To the people looking forward to the launch of the game this holiday season, I am very sorry. Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.
So, that's a small disappointment. On a funny note, there's a huge number of comments on the Facebook post requesting Nintendo add Krystal to the game.