A little over a year after the newest trailer showing a lot of cinematics and updates to the engine. Very epic, though I had a bit of a hard time following all the action with the crazy camera movements and cuts. Good to see progress, though!
Additionally, Esphirian posted an explanation video about the nature of the project, what he's been working on, and where it's going next. Some of the key points are that he is still very wary of Nintendo's ability to shut him down, and so he has no plans at this time to release the game, either as a demo or the final product. That said, he's been learning a tremendous amount and reworking the project to be better and better all the time. When he started, he didn't know anything about programming or the Unreal Engine. Now, just a few years later, he has pretty good dogfighting, hoverbike, and ground combat systems implemented, along with a bunch of supporting systems like character animation, VFX, and optimization techniques. In the near term, he hopes to release some gameplay and cinematic videos, as well as more information on the lore. Oh yeah, that's right, he's already written the story for the game. Lastly, there's a chance that he will be seeking to add people to his team to speed up development, though no word on when that might be.
Follow ongoing development at Esphirian's Twitter account.
Thanks to Esphirian for helping me with this post!