Everyone has a different opinion on Star Fox Zero. It was a divisive game among both Star Fox fans and Nintendo fans alike. A lot of its criticism comes from its control scheme, there's no denying that. In this video, game designer Mark Brown talks about the decision process and design of Star Fox Zero's controls, where they work, and where they fail. I found it to be a fascinating, and neutral perspective on this controversial game.
Now I just need to beat it!