HTTPS Deployment Today
Heads up, everyone. I'm deploying HTTPS on the Krystal Archive and all related sites today. If the site goes down or has problems, please email me and tell me what happened. It should go smoothly, but you never know.
Metroid Zero Suit Krystal Cosplay
Ayano channels her inner Samus Aran, donning the blue Zero Suit from Metroid games. These photos are from Ayano's twitter feed.
Wii Failure and Star Fox 64 Emulation
Two topics, only tangentially related, but I thought I'd share.
Yesterday, I finally got my original Wii console out of storage, intending to play a GameCube game again. I hadn't plugged it in since shortly after getting my Wii U (which was also in storage for almost a year thanks to my living situation). Anyway, I plugged it in and booted it up, only to find that... tragically... my Wii has died. Oh, it boots up, sorta. As soon as you try to get to the Wii Main Menu, it gives you an error saying "The System Memory is corrupt, please refer to the manual." Of course, I tried all the usual routes. I removed the SD card. I booted into maintenance mode. I even called support and did a full system format to factory settings (rest in peace, uncopyable Super Smash Bros. Brawl save data). Alas, the system format never completes, and thus, while I have a formatted system, the startup memory corruption problem persists. The only available option is to send it to Nintendo for repair, for $70 plus shipping. Since a used, working Wii is cheaper than that, I'm not going to send it off. My unsaveable data is already gone anyway. :(
So, I've come to a decision. I'm going to do most of my GameCube and Wii gaming via the Dolphine emulator from now on. As some of you may remember from the Krystal Archive Podcast #35, I actually already have another Wii. A modded Wii, used for ripping my own games for my emulation experiments. (Future experiments with Star Fox Assault are also coming along hint, hint!)
That brings me to the related issue of Star Fox 64, and its official emulation on Wii and Wii U. A couple months ago, Star Fox 64 was re-released on the Wii U virtual console, just as the Wii did years earlier. Nintendo World Report did an interesting video comparison showing the rather drastic emulation differences between the three official versions of the game. I find this fascinating, seeing how things change and what the trade-offs are when emulating on different systems.
It seems that the original Star Fox 64 used frame timing, meaning the game simply slows down when a frame takes longer than 1/60th of a second to draw. This made explosions and huge scenes seem more epic, because time appeared to slow down, also giving the player more time to aim. Since the Wii U has a lot of processing power available to it, it rarely ever slows down, making that version feel VERY fast. Other differences abound. For junior game developers out there, note that modern games don't use frame-timing, but instead run their physics and motion calculations on a fixed timestep. This means that the game should feel and play exactly the same, but on older hardware, the game might run at only 30 or even 15 frames per second at any given time.
Anyway, hope you liked this post, and enjoy the rest of your weekend!
Nintendo Switch Profiles have Star Fox Options
Some press and a few lucky gamers have already received their Nintendo Switch orders (somehow). As a result, we know some stuff about the system itself, even though the games haven't been released yet. This video by Hiphoptherobot shows that you can pick a profile icon for your account. There are three Star Fox options: Star Fox Zero Fox McCloud, Star Fox Zero Arwing, and the Star Fox emblem.
New Star Fox Adventures Levels in Star Fox: Event Horizon
UndyingNephalim released a new video showing off three new levels inspired by Star Fox Adventure locations: Lightfoot Forest, Darkice Mines, and Cape Claw. He claims that he's almost done with level creation for his game, Star Fox: Event Horizon.
LucasJG1994’s Krystal Speed Drawing
Site reader and contributer LucasJG1994 sent in this quick Krystal speed drawing based on official artwork of Krystal in her Assault outfit. He also made the music in the background of his video: his rendition of the "Krystal Captured" song. You can see the finished and colored versions in the links below.
“All We Know” Krystal MMD
This video is by SchattenKitsune666, and features a duet between Fox and Krystal. Very sweet! The song is "All We Know" by The Chainsmokers - BILLbilly01 ft. Alyn and Violette Wautier Cover.
Turns out there's at least one other Krystal MMD rig. I'll have info about the other MMD rig later.
Ukalayla’s Krystal Speedpaint
In the spirit of Valentine's Day, here's a cute and sexy Krystal speedpaint video. Ukalayla posted the finished artwork in her DeviantArt gallery. It was a rework of her older artwork. Awesome music in the background too! Ukalayla used Paint Tools SAI and Photoshop CS6.
HBR102989’s Krystal MMD Rig Available
If you are interested in making your own MMD videos, HBR102989 has made his Krystal rig available. It contains both the Star Fox Assault jumpsuit and the Star Fox Adventures outfit. Download it here! There are other examples as well.
I'm fairly certain that HBR102989 has posted some videos of his own MMD rig on his channel, featuring simple animation and lip syncing. Two of them are included here.
Krystal Speedpaint
HadH paints a lovely Star Fox Adventures Krystal using Manga Studio 5. You can see the final product on HadH's Deviantart page. It's been a while since I posted a speedpaint video. This one is from 2013, but I don't think I ever posted it.

