That's all the new photos of Ayano's Krystal cosplay, but there are a couple of final things I need to say.
First and foremost, I want to thank Ayano Harumaki for all her hard work, for the great job she did and continues to do modeling Krystal and making amazing suits. I also thank her for allowing me the privilege to post her photos.
Next, Ayano is by no means done with Krystal cosplaying. It seems she's only just beginning! In addition to the "Adventure Suit: Summer Fur Version" she showed off in the previous two posts, she tells me she is almost done with a brand new Assault suit. No doubt she'll send along pictures when that's ready to be revealed. She also has plans to do a Star Fox Command suit, but I do not know how far along she is on that.
Finally, if you wish to see Ayano in person, pay close attention. Ayano will not attend Furry Fiesta in 2016. However, Ayano will be at Further Confusion 2016 in San Jose, California from January 14th to the 18th. She and her friends already have their hotel rooms reserved, so as long as nothing unexpected happens, she will be there! Unfortunately, I will not be able to attend. Perhaps in 2017. :(
Ayano has a Twitter account where she posts photos and cosplay updates. You should follow her!
Here we see Krystal dressed in a Yukata, a casual summer kimono designed to be light and cooling for the hot summer months. Ayano adds even more details to her new suit with the addition of fingernails.
Krystal does her best swimsuit model impression as Ayano shows off her new bodysuit dubbed "Adventure Suit: Summer Fur Version." If you compare it to the previous Adventures bodysuit, you'll notice that this one has much more distinct lines between the blue and white fur. The arm and hip tattoos are more distinct and game-accurate. Her toes have white fur and toenails. Finally, and it's very subtle, but if you look very carefully, you can see one other tiny difference on this bodysuit. Post in the comments below if you figure out what it is. ;)
In our first batch of photos from Ayano, these come from a visit she made to a local horse farm, an Inari shrine, and a couple other locations. Krystal had a lot of fun riding horseback. The nearby shrine is dedicated to Inari, the God of Harvests. This is the same kind of Inari shrine with its red gates that inspired Mr. Miyamoto to pick a fox as the main character for the Star Fox games, the same kind as we saw in the E3 video about Star Fox Zero. However, this particular shrine is not the same one Mr. Miyamoto visited, but it is dedicated to the same Inari. These kind of shrines can be found all over Japan, according to Ayano.
Brian and I took a bunch of photos of Ayano at Furry Fiesta 2015. Now that the videos have been posted, it's time to post the pictures! You can find all of Brian's photos on Flickr. My photos are below. There aren't that many because I was spending almost the entire time recording video instead.
Ayano has sent me several sets of new photos too. I will be posting those over the next couple days. For now, please enjoy these!
Nintendo unveiled its entire Holiday lineup this morning. Star Fox Zero and the Falco Amiibo launch on November 20th in America and Europe (and probably Japan too). The Falco represents the last Smash Bros Amiibo to release in 2015. So it looks like we'll get a day of Star Fox this year after all!
By the way, check out the new box art for Star Fox Zero compared to the original)! It looks like they changed the shape of Fox's face slightly to make it a little more realistic, and added more fur to him and the other characters. They also added little details throughout, like battle damage/wear-and-tear on Fox's helmet and scouter. I guess the E3 demos didn't represent the final style after all! Hopefully this means slightly more realism and detail without loosing the simplicity of their earlier cartoon style.
Also notice that they added the Amiibo logo to the box art. Miyamoto has said he wanted to do something special with the Star Fox Zero Amiibo compatibility, but I think he also stated elsewhere that it wouldn't be things like extra levels or other hidden gameplay content like what they did with the Splatoon Amiibos.
The magnificent game developer responsible for the Smash Bros series (among other things) was interviewed about Brawl four months after its release date. However, this interview appeared in Nintendo Dream, a Japanese publication. To my knowledge, this is the first time the interview was translated. Let me repeat that, this interview is old!
Anyway, there was one particular series of questions about Wolf's inclusion in Brawl over Krystal. It really gives an interesting behind-the-scenes look at how they had to make their decisions about which characters to include. I've quoted the relevant portions below.
Question: Why did Wolf become a playable fighter, and not Krystal?
Sakurai: Wolf was a character that barely made it in due to time constraints. He was added because there was high demand for his inclusion on places like "Smash Bros. Dojo!!", and he's a popular character. Of course, if he didn't have that backing him, I don't think I could have put him in. Among the characters with high popularity, I chose one who had a high possibility of becoming realized in the game, and as a result you could say Wolf was created.
Host: Does that mean even if you wanted to add more female characters, Krystal didn't have a realistic chance of being physically implemented into the game?
Sakurai: For Krystal, we didn't have any of the technical modeling knowledge that we had cultivated with Fox and Falco, so it was like making a brand-new character from scratch. And because of the limited amount of time we had, creating Krystal wasn't realistically possible. On that point, with Wolf we already have some knowledge of how to model his character, and would require about 70% of the effort required to create a whole new character.
Host: I see. But we did get a lot of questions like, "Why wasn't Krystal a playable character?"
Sakurai: It's not that I don't understand how that feels, but if you start saying that, it becomes "Why isn't Waddle Dee playable?" or Dry Bones, or Baby Peach. There'd be no end to it.
Host: Well, that is true (laughs).
Sakurai: In the end, the three playable characters in this game from "Star Fox" are Fox and Falco, and on top of that, Wolf, because he was popular and easy to create. On the other hand, if it was a situation where it wasn't easy to create this character, and we had to make him from scratch, "Star Fox" may not have had 3 representatives. So, please think of Wolf as a lucky inclusion.
Interpret that how you will, but at the very least, we know that...
- Krystal was considered for Brawl
- Wolf only barely made it into Brawl because he was popular and so similar to Fox and Falco as a fighter
- Had Krystal been in Brawl, she would have been a fighter very different from Fox, Falco, and Wolf
Source, thanks to thatveryweirdperson for the heads up.
For you video quality hounds out there, here are the original videos of Ayano's Highlights and GreyFireFox's Animation, both recently posted to YouTube.
- Highlights from Ayano's Krystal at Furry Fiesta 2015 (1.45 GB)
- Krystal Can't Enjoy Her Sandwich - GreyFireFox's Unfinished Animation (340.7 MB)
GreyFireFox has taken the time to send some of the last of the content he was working on before retiring from Krystal animations and artwork. It's a short, unfinished animation of Krystal waking up and trying to enjoy her sandwich (a meme from a few years ago). GreyFireFox will be working to finish up the final iteration of the Krystal rig, version 1.5, but he needs a bit more time.
It took longer than expected, but I think you'll find it was worth the wait. I have finally had time to edit a highlight video of the two and a half HOURS of footage I obtained at Furry Fiesta 2015 back in February. Both my highlight video and full footage videos are up and ready for viewing. Get ready for all the cute, funny, and memorable moments we experienced hanging out with Ayano and her new Star Fox Assault jumpsuit. Please enjoy!